Notes taken from Forsin's Encyclopedia, Rallun Academy

Compiled and edited by Headmaster Ualek Forsin, 561-578.

People

  • Aedris: Alcar name, unknown provenance.
  • Ahtu: Name or title of the Seloki elder who accepted Kores and his crew into his band's tent.
  • Andren Rokarn: First master of cartography, drew the map fresco on the Ulsic Schools' main lecture hall ceiling.
  • Bulek Nahran (the second): Grand Counselor of the Wedoni Confederation.
  • Dehto Laspar: Student of the third cohort, Berrich tracker and hunter, known for having lost toes and fingers while traveling the far northern reaches of Saylassa.
  • Derro Vinson: Master of the sixth cohort, known for six missions into the Gray Waste, reached the western border of Saydolin.
  • Edonna: Duuni women with power over the sea who facilitated the New Dominion's migration east.
  • Elnor: Master of the second cohort, studied tribes of western Nenelassa.
  • Eslin: Berrich Judge of some note, later a warden of the Newdoms.
  • Fraine (of Redmark): Master of the Botanical who persisted in reviving the Gray Waste.
  • Gaila: Renowned master of the Botanical, produced the "Golden Seed" of wheat which saved Berrich from famine on numerous occasions, of the seventh cohort.
  • Gennis: Son of Master Jorna, an associate of the Botanical, perished in the Gray Waste.
  • Hain Paulik: Master artificer who tried to make globes and instead discovered how to make magnifying lenses and glasses.
  • Heth: A master of the second cohort who presented a lecture on the massive monuments guarding the Arms of the World.
  • Ina Cane: A master linguist of the Ulsic Schools, seventh cohort.
  • Jorna: A master of the Botanical, sixth cohort, famous for being anti-revivalist.
  • Kores Galtrin: (B. 375 - D. 526?): An Ulsic Schools master of some note during the early years of the Schools, later died on a mission to northern Vailassa. See bibliography for extant works.
  • Ladin: A fourth cohort master, wrote the definitive treatise on the Shir.
  • Liron: The name of one of Savra's followers, a legendary warrior who first fought with a blacksteel weapon. See Song of the Kinslayer.
  • Molthin Lennick: A second cohort master, wrote about the Duuni and Duuniland.
  • Nesso Filas: Master of the sixth cohort, wrote about Oreno.
  • Oslane: A master of the second cohort who specialized in ancient calendars.
  • Ranthe Ulsic: Warlord of the Ulsinga (B.424 - D. 492), the Great Unifier. Joined his federation of tribes to the New Dominion and named it after himself.
  • Rona Domel (Laspar): Member of the third cohort, respected steward, oversaw several missions to Northern Saylassa with Master Kores Galtrin, retired in 426.
  • Rorin Halstid: Master of the Commons, seventh cohort, history lecturer.
  • Savra: Alcar dissident, formed the Mornae and led them east.
  • Seffer: Ulsic Marshal who assimilated the Yolls.
  • Shella Arnet: Headmaster of the Ulsic Schools from 532-533.
  • Soff: Master of the first cohort, wrote one of the three books on the Alcar.
  • Thuran: Master who led three expeditions deep into the Gray Waste. See Derro Vinson.
  • Ualek Forsin: Master of the ninth cohort, founder of the Rallun Library, encyclopedist, rumored to posses the private journals of Master Kores Galtrin.
  • Ulfrar: Master of the second cohort who searched for the source of the Berrich ability to make pots that sweetened water.

Places

  • Aldin Hills: Location of mines belonging to the Forsin clan.
  • Arms of the World: Two strips of land joining Saylassa and Vailassa. Location of several enormous defensive structures crafted by the Alcar.
  • Beloc Bay: Bay on the west side of the Straits.
  • Berrichdan: East Berrich Town, Seat of the Judges.
  • Berrichdin: West Berrich Town, the lower seat, market town.
  • Birona: Large peninsula and region northeast of the Vel Plateau.
  • Bitik: Canori village located on the Dredda River of southwestern Saylassa.
  • Blue Bay: Deep bay of north Berrich, the right bay.
  • Blue Hall: Library built by Ranthe Ulsic of Alcar enchanted stone. Built in the shape of concentric circles.
  • Bredo: Town near Marston that produces lemon liqueur.
  • Canora: Sliver of land along the Dredda River in southwestern Saylassa.
  • Dalmoth: Region north of Nenedolin and Ulsic, second member of the New Dominion, plagued by dust from Saylassa, location of the Disc Wall.
  • Dalway: Capital of Dalmoth, home of the Dalway Academy, a village.
  • Dredda: River bounding Canora and Wedoni lands.
  • Drywick: Village to the west of the Blue Bay where Berrich sea vessels are docked during the high tide season.
  • Duuniland: Easternmost region of Nenelassa, a mountainous, sea-ravaged land of high cliffs.
  • Edric's Pass: Main mountain pass into Dalmoth from western Nenelassa.
  • Folston: Town of central Ulsic, along the Low Road.
  • Gess: Principal river of Berrichland.
  • Holm's Dam: A structure in south Berrich that keeps the sea waters of the Marshlands from polluting upstream.
  • Hul: Capital of Oreno.
  • Humdes: A village of southwest Berrich, near the Yollswood.
  • Jelyak: A fishing village in the center of the Vel Plateau.
  • Lionsbridge: Ulsic settlement at the bridge crossing into the remnant Alcar's forest.
  • Lower Arm: The southern arm of the Arms of the World.
  • Luthin: A river traversing the mountains west of Dalmoth.
  • Lykola: A trading city of the Dragonlands, known for cotton.
  • Mahl: Alcar name of unknown provenance, impassible southern region of Oreno.
  • Marston: An independant city-state on the Nenelassa side of the Straits, primary trading link between east and west Nenelassa.
  • Midston: Central Ulsic town, home of the Schools, the first Ulsic academy.
  • Mount Atrea: Location of Dalmothi initiation, overlooks the Straits.
  • Nenedolin: Name given by some masters to an imaginary city in the forest where the remnant Alcar dwell, first member of the New Dominion.
  • Nenelassa: The southern continent, sometimes called the Wall.
  • Nepkar: A major river crossing the Newdoms.
  • Olfeld: The most northwestern town in Dalmoth.
  • Oreno: The region inhabited by the Oreni, fifth member of the New Dominion.
  • Peacelands: A narrow region between the News and the Seloki paths.
  • Piradolin: Ancient ruined city at the top of the bay separating the legs of lower Vailassa.
  • Rallun: Southernmost settlement of the Vel, seat of the New Dominion on Vailassa.
  • Redmark: Fortress overlooking the southern pass into Ulsic from Berrich.
  • Sakerton: Berrich town, easternmost port on the Fallow Sea.
  • Saydolin: Ancient city-state of the Alcar, center of the Dominion before the Fall.
  • Saylassa: Largest and central continent of the known world.
  • Sherhom: Southernmost Berrich town, on the Gess River.
  • Shirhom: Central Berrich town, on the Gess River.
  • Solumma: Mountain range bordering Wedoni lands to the east.
  • Sulk: Northern river bounding Nenedolin, the Alcar region of Nenelassa.
  • Taudolin: Southernmost Vailassan city with Mornae presence.
  • Teeth of Barka: Enormous stone stacks at the entrance to the Fallow Bay formed by the constant action of tidal waves from the South Ocean.
  • Teson: Only river of significance through Kinari lands, sacred.
  • Thekola: City of the south dragon bay, sister city of Lykola, source of purple and blue dye.
  • Thuun: One of four major rivers running west to east through the News.
  • Toruk: Wedoni city-state, first of the Sunset Empire.
  • Upper Arm: The northern Arm of the World.
  • Vaidolin: Blackrock crater of northeastern Vailassa, the homeland of the Mornae.
  • Vailassa: Eastern continent, third largest.
  • Vailesso: Mornae word for the Moon Sea.
  • Verdant Belt: That part of saylassa that was green year round with Saydolin at its center.
  • Wulgess: Ulsic river forming the border between Ulsic and Nenedolin.
  • Wulston: Westernmost town on Ulsic's High Road, south of Council Hall.
  • Yollswood: Forest home of the Yolls.

Things

Peoples, Tribes and Organizations

  • Alcar: Founders of Saydolin and the Golden Empire, powerful artificers and benefactors of the New Dominion.
  • Arnet: Prominent Berrich clan. See Shella Arnet, Headmaster of the Ulsic Schools from 532-533.
  • Atmun: Tribe living by an oasis on the edge of badlands in western Saylassa, rumored to have witnessed the separation of Rurlassa from Saylassa.
  • Badak: Tribe living on the western side of the Dragon's Back mountains with origins in western Saylassa.
  • Berrich: Fourth member of the New Dominion.
  • Canori: Tribe dwelling in Canora.
  • Cascar: Peculiar tribe of northern Saylassa, which traverse the northern boundary of the waste as a ritual and cultural practice. Known for covering themselves in ash and painting a band of black char across their eyes.
  • Duuni: Tribe living in the easternmost region of Nenelassa, purportedly related to giants and other tribes of Nenelassa like the Kanic. Possessing a mastery of the sea, they served the New Dominion in their migration east.
  • Galae: Tribe living on the western side of the Dragon's Back mountains.
  • Gusic: Tribe of western Nenelassa known for their death rituals.
  • Hansa: Nomad tribe of northern Vailassa known for herding black haired yaks.
  • Havic: A tribe of western Nenelassa.
  • High Council: Ruling body of the New Dominion with representatives from all the members. Meets at Council Hall on Alcar land at the juncture of the Sulk and Wulgess.
  • Juula: An ancient tribe of north Saylassa, never joined the Dominion, resisted Alcar intrusion, follow Godi.
  • Kanic: A tribe of western Nenelassa.
  • Kaumani: A tribe of central Vailassa known to raid villages for slaves and act as a conduit for trade with the Dragonlands.
  • Kinari: A tribe of northwestern Saylassa living on lands perpetually devastated by volcanic activity.
  • Malor: Nomad tribe living near the Arms of the World on the Vailassan side. See Malorman.
  • Mornae: A separatist group within the Alcar, later exiled themselves to northern Vailassa, pursued the most dangerous form of power: the Dark.
  • Muur: A tribe of western nenelassa.
  • Nahran: Prominent Wedoni clan.
  • Nerathi: A tribe of southeast Berrich that refused to join the New Dominion.
  • Newdom: Someone living or born in the lands of the Vailassa ruled by the New Dominion.
  • Nulathi: A tribe of western Saylassa.
  • Oreni: Inhabitants of the Oreno region.
  • Oturi: A nomad tribe of central Vailassa.
  • Paiha: A nomad tribe of northern Vailassa known for herding black haired yaks.
  • Pala: A Seloki clan that migrated east from its path near the Arms of the World.
  • Powle: Prominent Berrich clan, member of headmasters' councils for several decades.
  • Sadti: Tribe of northwestern Vailassa.
  • Saudara: Tribe of southwestern Vailassa, northeast of Rallun, rumored to have Mornae heritage.
  • Selanathi: Tribe of western Nenelassa.
  • Shir: Tribe of central Berrich known to serve spirits of a golden beech forest, source of the finest paper and inks.
  • Talbin: Prominent Ulsic clan, member of the headmaster's council, later high council, later High Marshal of New Ulsic.
  • Ulsic: Third member of the New Dominion and its most vocal proponent.
  • Ulsinga: Main tribe of Ulsic, generic name for anyone from the area.
  • Veikal: A lesser giant-kin.
  • Wedoni: Prominent tribe of southwestern Saylassa, rumored to drink blood in their rituals, known for their health and longevity.
  • Yanti: Eastern Seloki clan, Ahtu's clan.
  • Yolls: Tribe of southwest Berrich, a forest people with purported powers.

Celestial Bodies

  • Bedor: Largest moon with thirty-two day cycle.
  • Cassan: Second largest moon with a fifteen day cycle.
  • Lovan: The third largest moon.
  • Melthas: The Warrior constellation of the southern hemisphere.
  • Savra's Chariot (or The Chariot): A constellation named for Savra, also called the Cart.
  • Suvae: Fourth largest consort moon, the Dark One. Barely visible, called "The Pebble" by some tribes.
  • Taenen: Brightest star of the Horn of Worin.
  • Horn of Worin: The Ulsinga's primary constellation.
  • Vai: Sixth moon with an unusual orbit. The goddess. Associated with the Dark.
  • Yalloc: The smallest consort moon, barely visible.

Animals and Plants

  • bluetip: Small but highly vocal west Berrich bird.
  • cliffhopper: Kind of horse used in western Nenelassa to climb the cliffs like a mountain goat.
  • ebana: Large antelope found in western Saylassa.
  • Hanith: Kind of giant eagle, considered by some tribes to be a god.
  • mattoo: Giant elk with impenetrable hide, roams central Vailassa in Seloki lands.
  • spicewood: Tree of western Saylassa that has a crusty fungus growing on its bark. A hallucinogen with magical properties.
  • sunweaver: Vailassan flower with sayin properties, cures congestion among other things. Also used as a dye.

Gods and Spirits

  • Aela: Seloki name for Aelath, goddess of the wind or sky.
  • Aelath: Baikal goddess of the air, wind, the in-between space.
  • Barka: Sea god of the Duuni, Kanic, and others.
  • Efo: Seloki beast god of small animals such as marmots and rabbits.
  • Godi: Juula god of Spring.
  • Henna: An ancient Berrich fertility spirit represented by a cow.
  • Old One: Cascar word for the being they think created the waste, the Terror.
  • Shol: Spirit of the antler, a god of Vailassa associated with the mattoo, an mythical mattoo of great size.

Terms and Concepts

  • blackrock: Name of a type of rock so black it reflects no light but appears to hold stars within it. Rumored to be the source of steel used in Mornae enchantments and weapons. Located throughout Vailassa but deemed most pure in the crater called Vaidolin. See Mornae.
  • dalich: Cascar word for spirit.
  • dalis (multiple languages): Spirit.
  • dalisin (multiple languages): Place where spirits gather, a holy place.
  • draka: Veikal word meaning cursed by a god.
  • icor: A suffix for Alcar surnames, unknown meaning.
  • jalo: The Paiha word for spiritual son, a person who accepts the guidance of a shaman.
  • judge: Title of a Berrich elder ruling a clan, later phased out in favor or regional lords.
  • Kallenvo: A Juula shamanic title.
  • katho: The Paiha word for spiritual father, a shaman.
  • marshal: Ulsic title for a clan head, later replaced by a regional lord.
  • moshe den atto: Wedoni words meaning "men of the rings", meaning unclear.
  • nene: Alcar word meaning barrier or shield, sometimes hidden.
  • rampa: Vailassan nomad word for someone taken with the madness of Vai.
  • Sayintae: A title or name for someone that can use or store sayin, an Alcar.
  • Sayin: Name for the sun but more accurately the magical power associated with it.
  • sayin otreda: Wedoni ritual words: Sayin returns.
  • sayin selada: Wedoni ritual words: Sayin departs.
  • taudryn: Mornae word for that part of Vai between light and dark, twilight, dusk, in-between, undecided.
  • thaali: Juula word of respect for a shaman.
  • vaidim: Mornae word for the consort moons.
  • vaizora: Mornae word for Vai's dawning, zora meaning awakening, rebirth, birth.
  • vaizoren: Mornae word for Vai's path across Vailassa, zoren meaning path, way, road, journey.
  • vanalo: Alcar and Mornae word for the god-touched.
  • warden: A title for a New Dominion lord charged with defending a region.